O guia definitivo para The First Berserker: Khazan
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Acompanho anime a partir de criancinha e é um sonho realizado trabalhar com duas das maiores paixões da minha vida.
A gameplay parece muito a de Nioh, ao ponto de quase parecer um sucessor espiritual do game. Khazan possui entrada a 3 MODOS por armas: lança, espada Colossal e empunhadura dupla usando espada e machado, usando cada uma dessas armas tendo sua própria própria árvore do habilidades onde o jogador consegue montar builds completamente diferentes de modo a o precisamente Genero por arma.
Esses problemas do balanceamento impactaram demasiado negativamente na minha gameplay, felizmente são coisas simples por se resolver utilizando 1 patch futuramente, mas fica cá este aviso de qual certas partes do game não parecem justas utilizando este jogador.
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Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.
Enquanto este personagem parece aceitar seu destino ingrato, espíritos por guerreiros mortos veem no seu corpo o The First Berserker: Khazan meio ideal para cumprir seus próprios objetivos.
Vejo isso Muito mais como uma decisão para promover este desenvolvimento, já de que realizar 1 mapa completo da muito Muito mais manejorefregatráfego, porém junte isso ao fato do de que as armas são drops aleatórios do inimigos e o ímpeto de explorar diminui bastante, com um grande impacto até precisamente na atmosfera global do game.
Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.
It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
Another way Khazan encourages these experiments is with pelo respec costs for skills. If something isn't working, change your entire build right outside the boss door.